The Making Of

The Unbound Odyssey

Birth of Legends

Book Cover concept version 1. Simple design, might not be the final version.

  • Revising current edition to incorporate the new Class Archetype System. This system will allow a player to fine tune their character class when they choose stats. The class builds will be more defined and will provide more of a reason to choose one thing over the next.

  • A slight rework of the Dynamic Magic System so that it matches the changes in Class Archetypes. Spell effects are going to be rebalanced. Adding a new Spell Effect Category: Spirit Spell Effects.

  • New Character Sheets are being developed to represent the changes with Class Archetypes and are going to be customizable for ease of use.

Updates in Progress:

beginning on 12/1/24

Sneak Peak

Stat Sheet

Version 1 of the Stat Sheet.

  • Still need to add place for player name, character name and species.

  • Need to add block for mutations.

Melee Archetype Action Sheet

Version 2 of the Melee Archetype Action Sheet. Updated 1-12-25

  • Added area for Encumbrance and Wealth Rating. These are both new features that will make keeping track of these items much easier.

Offensive Melee Archetype Example taken from Core Rules Book

This is an example of what a Class Archetype looks like from the rules point of view. This is taken from the current version of the Core Rules Book 12/1/24.

Prototype of the armor cards. these cards will be used in the place of a provided space on a character sheet. This means there is less writing and gives more space on character sheets for other things.

This also provides a physical item to be passed amongst players if taken from a defeated enemy or bought in a market.

Update: 2/13/25

Hardness: This is how much Physical Force the armor actually negates.

Defense: This is the amount of Martial Ability this armor negates from the attacker.

Encumbrance: This is a value of the percentage of Encumbrance to your ability to carry items this piece of equipment gives.

Size Modifier: This is the amount of Encumbrance that is added or subtracted to the Encumbrance value when this item is carried by a creature with a Physical Frame size larger or smaller than that of the armor itself.

Body Size: This is the Physical Frame size that this piece of armor is compatible with. A creature that has a Physical Frame size other than that stated on this card can not wear this armor, although they can still carry it.

Weakness: The armor does not benefit from its Defense value against weapon attacks with this type.

Quality: This signifies the craftsmanship of the armor. This will often be used to determine value and level of craftsmanship required to repair or modify this item.

Armor Stat Explanation