Transmutation Magic
This type of Sorcerer is much like a basic wizard class in comparison. These magic users do not harness power, they have a small Sorcerer Point pool of constant power to draw from.
Transmutation Sorcerers must carry with them an array of reagents to be able to shape spells. The reagents are combined to form the spell components needed to shape spells. If a Magic Archetype is taken, the power gained from reagents is greater than if no Magic Archetype was taken. With the correct combination of these reagents, a Transmutation Sorcerer can be amongst the most powerful on the battlefield.
These magic users can conjure elements to be used instead of reagents or even to be used for other Role Play purposes. For example if a fire is needed for heat or light, they can simply summon a small flame. If an ally is in need of water, they can conjure up a small portion of water to drink. This can be done at the cost of Strain and uses no reagents.
Transmutation magic receives a different bonus for certain elements if used to shape spells or even if the player chooses an Elemental Form Mutation when creating their species.